Concepts
Workspaces, members, and access
How Fygment scopes Skills, members, invites, approvals, reports, and billing to one workspace.
- Audience
- Workspace owners, admins, and teammates joining a Fygment workspace.
- Updated
- 2026-10-25
A workspace is the unit of trust in Fygment. Membership, role, invite, install, report, and billing behavior all resolve through that boundary.
Workspace model
Users are global, but customer data is workspace-scoped. Skills, versions, proposals, install records, OAuth MCP connections, support reports, and billing state belong to the active workspace.
Owners and admins manage members, invites, join requests, policies, approvals, and billing actions. Only owners and admins see Members in workspace settings. Members can use the workspace surfaces they are allowed to see, but mutating governance actions stay server-authorized.
Teams, roles, and Skill visibility
Teams group people inside a workspace. Owners and admins create them under Settings > Teams. Each person on a team is either a lead or a member. A team lead can approve and share Skills for their own team only.
Each Skill has its own roles: Skill owner (full control of that Skill), Skill manager (can update it and manage who can access it), and Viewer/User (can view and use it where its visibility allows).
Each Skill also has a visibility: Personal (only you), Team (the teams it is shared with), or Workspace (everyone in the workspace). Team and Workspace visibility need the Team plan.
Invite a teammate
Inviting is a Team plan feature. On a Solo workspace, the Members page shows "Upgrade to Team" instead of the invite form.
- 1
Open workspace settings
Owners and admins open workspace settings and choose Members.
- 2
Send an invite
Enter the teammate email and choose Member or Admin. Fygment asks you to re-verify your identity before it creates the invite. Existing active or disabled members are rejected before an invite is created. The invite is emailed and expires after 14 days.
- 3
Check your paid seats
Paid seats limit both sending and accepting invites. If every paid seat is in use, add seats in Billing settings first.
- 4
Let the invitee sign in from the invite link
Invite acceptance sets the invited workspace as default and audits the first successful acceptance.
Access checks
A teammate lands on onboarding instead of the workspace.
Check: Confirm they used the invite link and signed in with the invited email address.
Next: Revoke and reissue the invite if the original link expired or was accepted by another account.
A company-domain user cannot see private workspace details.
Check: This is expected before owner/admin approval.
Next: Have an owner/admin approve the verified-domain join request or send a direct invite.
You cannot send an invite, or an invitee cannot join.
Check: Check that the workspace is on the Team plan and that a paid seat is free.
Next: Open Billing settings to start Team or add seats, then try again.
Related docs
- Get started with Fygment
Start here when you need the shortest path from sign-in to a workspace that can import, review, install, and check governed AI Skills.
- Review and approve Skills
Members can use the Skills they import right away. Review is for sharing more widely and for new versions. Each decision is made by someone with authority over that Skill or team, and every version approval re-runs the trust review.
- Billing and plans
Billing uses a workspace effective tier: Solo remains free for the local creator loop, Advanced / Teams (Fygment Team) unlocks paid collaboration and external import actions, and Enterprise is support-managed.